Technology-Mediated Interactions and Their Impact on the Human Mind and Behavior in a Time of Social Distancing
Volume 5, Issue 4, https://doi.org/10.1037/tmb0000144
Validating the Problematic Media Use Measure in Preschool-Aged Children: Associations With Children’s Screen Media Use, Bothersome Pestering to Use Screen Media, and Emotional Self-Regulation
Volume 5, Issue 3. DOI: 10.1037/tmb0000135
Authenticity on Display? How Perceived Scriptedness, Production, and Staging of Microstreamers Influence Perceived Authenticity and Enjoyment
Volume 5, Issue 3. DOI: 10.1037/tmb0000134
Seeing the World Through Digital Prisms: Psychological Implications of Passthrough Video Usage in Mixed Reality
Volume 5, Issue 2. DOI: 10.1037/tmb0000129
Extending Intention to Use Toward Postadoption Behavior—Conceptualizing Actual Usage for Information Technology-Enabled Banking Services
Volume 5, Issue 2. DOI: 10.1037/tmb0000132
A Longitudinal Analysis of the Willingness to Use ChatGPT for Academic Cheating: Applying the Theory of Planned Behavior
Volume 5, Issue 2. DOI: 10.1037/tmb0000133
Exploring Adolescent Vulnerability to Influencer Product Endorsement on Snack Intake Within a Live Streaming Context
Volume 5, Issue 2. DOI: 10.1037/tmb0000130
Social Learning of Cyberbullying Perpetration: The Interactive Role of Parent and Peer Cyberbullying and Cyberbullying Reinforcement in a Sample of U.S. Adolescents: A Brief Report
Volume 5, Issue 2. DOI: 10.1037/tmb0000126
Registered Report Evidence Suggests No Relationship Between Objectively Tracked Video Game Playtime and Well-Being Over 3 Months
Volume 5, Issue 1. DOI: 10.1037/tmb0000124